

#region File Description

#endregion


#region Using Statements

// System References
using System;
using System.Collections.Generic;
using System.Linq;

// XNA References
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

// Freeform References
using Freeform.Framework;

// Internal References
using CardGame.Menu;

#endregion


namespace CardGame
{
    /// <summary>
    /// This is the base type and entry point for the Game.
    /// </summary>
    public class Game : Freeform.Framework.Game
    {

        #region Members

        /// <summary>
        /// Gets the MainMenu world for the game.
        /// </summary>
        public MainMenu MainMenu { get; private set; }

        #region Private Members

        #endregion

        #endregion


        #region Init

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args) { using (Game Game = new Game()) Game.Run(); }


        /// <summary>
        /// Creates a new Game.  This function should remain mostly empty, initialisation code should be handled in Initialize().
        /// </summary>
        public Game() : base(new Vector2(1600, 900), false) { }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            IsMouseVisible = true;
            MainMenu = new MainMenu();
        }

        #endregion


        #region Update

        #endregion


        #region Draw

        #endregion

    }
}
